
This Core Boot Camp II map was created on June 27, 1999 using TAE which came with
TA:CC.  It is a 12x12 size map for 2 to 4 players.  I'm guessing that
CORE CONTINGENCY is required to play it (I have all three games installed, plus
the 3.1 version patch found on Cavedog's website)?  The map performed well on my
Pentium 233MMX system.  This map uses 16MB of RAM.

Basically, the sewer channel has a strong current and there is no wind, just like
in the first version of Core Boot Camp.  The main difference in II is that there
are bridges crossing the channel now so that rushing is now possible.  There are
also more ramps leading in and out of the channel so hover units can cross easier
than before.

I decided this map was needed when I played against the BAI v4.0 using the older
map and noticed right away how that particular AI used rushing as it's only
strategy.  So I thought I'd give the BAI a fighting chance by allowing it to cross
into my own territory.

Odd numbered players are on the right side of the channel and even numbered
players are on the left side.

Copy the "Core Boot Camp II.ufo" file to your TOTALA folder.  Enjoy!


Shawn Driscoll (Shonner)
support@blackboxstudios.com
http://www.blackboxstudios.com
